A set of "Ersatz" Sugar Mills compatible with "Trainmaster" and earlier RR Tycoon 3 versions

The "Red October" workshop -almost proudly- presents factories for the Empresa Azucarera Central "Fidel Castro"!

Following some brainstorming and research on sugar production, it was determined that 2 procedures are necessary to represent it credibly in the Railroad Tycoon economy:
  1. A sugarcane-processing mill, which is self-supporting in terms of energy by utilising the bagasse leftovers as a fuel for its power requirements. So, it is set to produce directly sugar, without any further input. In this aspect, its BCA-configuration practically duplicates the original out-of-the-box "Sugar Farm" from 2003.
  2. A sugarbeet-processing mill, which does require an external source of fuel (coal in this case).
From left to right, the plain sugarbeet mill, the upgraded sugarbeet mill and the sugarcane mill. It certainly gives a "spot the difference" impression and bears little resemblance to actual sugar mills! Admittedly, the visual representation leaves a lot to be desired, but it was maybe the only thing that could be done with simple tools, without a full 3D-model processing utility. The textile mill skin was found to match adequately the 3D shapes used.

For reasons of compatibility with pre-existing maps, the respective BCA names of "Trainmaster" and version 1.06 were retained, with any necessary renamings left to the RT3.LNG language file. This policy will be retained as far as possible for other future modifications, to avoid the necessity of re-entering industries from scratch for each region. So, the sugarbeet mill will appear in the place of "Sugar Farms" automatically in pre-existing version 1.06 (and earlier) scenarios, while the sugarcane version will appear in the place of "Sugar Refineries" in existing "Trainmaster" scenarios. It is possible to include both in either version.

The sugarbeet mill was considered upgradable to take advantage of eventual coal surpluses, while the other one was considered non-upgradable due to a maximum output dictated by its own bagasse limitations.

The "Trainmaster" concept of Sugar Refineries depending on brought-in "Produce" supplies was rejected, since:
  • Sugar is not manufactured from general-purpose "Produce". It is manufactured solely from dedicated plants (beet or cane) that have no other use outside this.
  • These plantations are adjacent to the mills themselves because sugar cane and beet is uneconomical to transport long-distance. Plantation and mill function as a single set. So, the original Tycoon BCA was proved to be correct after all, just the building's look was misleading and needed to be replaced. The original "Sugar Farm" skin can remain reserved for some more appropriate use in the future.

    In both cases, sugar was selected as the sole output, since molasses can be considered equivalent to it, while eventual alcohol production at the expense of sugar/molasses would be an optional one, fluctuating according to market demands.

  • To honor the sugar industry of revolutionary Cuba, this effort is dedicated to the late comandante Fidel Castro and distributed as "Empresa Azucarera Central Fidel Castro".

    The distributed files must replace eventual homonymous existing ones in the respective folders. We suggest testing them in a separate, dedicated installation of RR Tycoon 3.

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